Notice (March 2008) - We are currently looking for anyone to help with the project - mapping, modelling, textures, programming etc. If you are interested in helping, let us know!
Welcome to the sub-section of the site dedicated to the upcoming Grim Fandango Half-Life 2 modification. A modification for a game involves changing some of the code, models, maps etc. of an existing game, therefore creating your own game (but which is still based on the original game's engine). We are creating a Grim Fandango themed mod using the extremely powerful Half-Life 2 engine.
Details on the story/gameplay are not confirmed yet, but we've had plenty of comments and ideas already as to what people would like to see in the mod. It's not too late, so if you have any ideas please let us know.
James - Project leader, mapper, programmer
HellMoose - Lead programmer
Xebozone - 3D Modeller
Steve - 3D Modeller
Milky - 3D Modeller
Padi - Concept Artist
Carlo Piscicelli - Concept Artist
FleA - Texture artist