Every major puzzle in the game is listed below, with two levels of hints and a solution. The problem with walkthroughs is that people tend to become reliant on them and complete the game in 'auto pilot mode', missing out on a lot of the fun. Our hints system should help you to avoid this, as long as you don't rely on it too much.
Some puzzles will only make sense when others are completed, so try to only click on the puzzle you are currently on. We can't write hints for absolutely everything as the game can be played in different ways.
At the moment we unfortunately only have the hints for Year 1 completed. The rest will come pretty soon. If you really need a walkthrough, we have one available here.
Your selected hint will be displayed when you choose it from the menu below. If you have selected a hint and it isn't showing, please let us know..
Getting a driver - Small hint | Large Hint | Solution
Getting the work order signed - Small hint | Large Hint | Solution
Accessing the message room - Small hint | Large Hint | Solution
Getting rid of the tube switcher - Small hint | Large Hint | Solution
Finding a better client - Small hint | Large Hint | Solution
Escaping from Glottis' shack - Small hint | Large Hint | Solution
Accessing the D.O.D. roof - Small hint | Large Hint | Solution
Scaring away the birds - Small hint | Large Hint | Solution
Finding a replacement for your teeth - Small hint | Large Hint | Solution
Retrieving Glottis' heart - Small hint | Large Hint | Solution
Knocking down the tree with the pumps - Small hint | Large Hint | Solution
Getting past the flaming beavers - Small hint | Large Hint | Solution
Using the sign post - Small hint | Large Hint | Solution
Getting the Bonewagon through the beavers' dam - Small hint | Large Hint | Solution
Finding Celso's Wife - Small hint | Large Hint | Solution
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